JSMTM2Converter
v0.8.2
4x4 Evo 1 & 2 to MTM2 HD track and truck converter
POD1/POD2 → POD1 · Evo SIT v6/v7 → MTM2 SIT/SI2 · Evo TRK v6/v7 → MTM2 2.1
Evo archive
Open Evo POD
or drop a .POD file here
Conversion options
Vehicle to convert
Use HD art
PNG textures at their own colour depth. DX11 and Vulkan draw them as authored; the software renderer cannot read them at all.
Add RAW/ACT fallback
Also pack the legacy 8-bit pair beside each PNG. Larger POD, and the situation file becomes
.SIT
so an unmodified 1998 install can see the track.
Vegetation is non-collide
Trees use MTM2 box type 7, "drive thru".
All objects non-collide
Every converted scenery object becomes drive-thru. Checkpoints keep type 6 and are still scored.
Seat models where they rest
A model whose own underside meets the terrain is placed where it meets it, so a bridge deck lands on both of its banks. Off keeps each on the ground under its centre; squeezed terrain can shift either choice.
Limit checkpoints to 20
MTM2 holds at most 20. On a track with more, the first and last stay and the gates adding least to the route are dropped. Off keeps them all, which the engine and Traxx read past.
Terrain height ×
1 fits the whole track into MTM2's 256 height levels. Higher restores hills; the log reports what far from the course is clamped flat. Convert, preview, adjust.
Track file stem
Names every track file in the POD. Empty derives it from the track, renamed if it would clash with a stock MTM2 track.
Convert to MTM2
Download POD1
Preview in JSTrackViewer
Conversion log
0%